Science, Technology, Education, Art and Mathematics this program incorporates all of these elements in creative and fun ways. Building snap circuits, learning computer coding, creating and building with our 3D printer, the opportunities are abundant.
Members who join this club will have the opportunity to work on a whole new skill set by using the XYZmaker to create their very own 3D model. By using hard concentration skills, geometric figures, and mathematical skills they can bring their imagination to life.
As you play Freerice and answer questions correctly, banner ads from our sponsors appear on your screen. The money generated from these sponsors is then donated to the World Food Programme, who use it to help the world reach zero hunger.
In the game, these donations are represented with grains of rice. The amount of money generated when a banner ad is displayed on your screen is approximately equal to what it costs for the World Food Program to purchase 10 grains of rice. By playing, you generate the money that pays for the rice (or other food assistance) that WFP gives to people in need.
Hour of Code
While learning to code, imitating algorithmic processes, and designing original technologies, members build key social and emotional skills like teamwork, perseverance and the ability to identify and solve problems. During the “Hour of Code” youth are exposed to computer science through accessible, drag and drop coding and games.
Create a fun learning game in minutes – we call these ‘kahoots’. You can make a series of multiple choice questions. The format and number of questions are entirely up to our members.
Learning to Tell Time
Read the poem and discuss what happens at what part of the day. (for example: at night time we sleep, in the morning we get up and have breakfast, at noon we eat lunch etc…) Then make their own clocks with movable hands and color.Talk about the earth’s rotation around the sun and how it spins on its axis. Show our earth ball going around a student that is the sun. Talk about sun rises and sets and shadows. Handout.
Power Hour: Making Minutes Count helps Club members ages 6-18 achieve academic success by providing homework help, tutoring and high-yield learning activities and encouraging members to become self-directed learners.
Designed specifically to help kids and teens with homework, this program is available after school at Clubs. Dedicated youth development professionals and volunteers supervise each session and help youth members complete their assignments for the day. When they finish their work, they may choose to participate in a variety of other engaging and educational activities to develop their skills even further.
Power Hour is a great opportunity for kids and teens to get their homework completed in a quiet place with support from trained, caring staff at a Boys & Girls Club.
Does your child sing the homework blues? Here is a list of suggestions to help you make homework time less stressful and more productive.
How to Make Summer Learning Fun
How well your child performs at school depends greatly on the help they get at home. As your child’s most important teacher, here are tips to make summer learning fun at home.
Juggling school, home, extracurricular and social schedules can be a real challenge for young people. Try these time-management tips together.
STEM Challenge Kits will involve a variety of different challenges for members to read about, plan, and then enforce their plan to engineer whatever it is in their chosen challenge. They will have the opportunity to communicate with their team members and bounce ideas off of one another.
STRIDE Academy is an online learning engine that builds customized challenges in reading and math for each learner. Members receive a “coin” for each correct answer and are rewarded by earning the opportunity for 60 second “brain breaks” when they cash in their coins.
The Ultimate Journey
The Ultimate Journey is the environmental component of BGCA’s STEM suite of programs. Through fun, hands on activities, it promotes an interest in science, technology, engineering, and math. Exposure to STEM activities is critical during the ages of 9-13 when Club members’ natural curiosities drive interest and build capacity for success in these disciplines.